We all love a good party, and sometimes what makes a party even better is some friendly competition. Add in a faster way of getting drunk, and well, you’ve got yourself a real party now.
While most of us may be familiar with classic beer pong, there are other party games that don’t require as much set up, space, and hand eye coordination.
Here are a few easy drinking games that you can pretty much put together spur of the moment, as long as you have a few things easily available.
Ride the Bus
There are a few variations of how to play Ride the Bus, some that will get you drunk faster than others. For this version, all you need is a standard deck of cards and a table.
Shuffle the deck and arrange a grid of single cards, face side up in a 3×3 grid (so nine cards overall). Once the grid is on the table, moving clockwise from the dealer each person can choose a card on the board and decide whether the next card in the deck will be either higher, lower or the same as the one they’ve chosen. The dealer draws the card and places on top of the chosen card. If they are right, then play moves on to the next person; if they are wrong, everyone takes a drink, and that specific card pile on the board is flipped over and considered dead. The goal of the game is to get through the entire deck before you run out of sections on the board.
In the rare occasion where someone decides to call “the same” and they end up with a match (ie, they chose the pile with the four of diamonds, and a four of hearts is drawn) they get to flip a dead pile back over and improve the groups odds of winning. [This vary rarely happens].
While it may seem easy at first, paying attention to what cards have been played, while also trying to stay sober can be complicated.
Two different versions of a similar game of essentially the truth component of “truth or dare”.
In Paranoia, one person begins by whispering a question to another player. Questions can be anything from “If you had to kiss someone in the room, who would it be?” to “Who do you think is the best in bed?” Then, the receiver says aloud the name of someone in the room. The person named can either choose not to find out the question asked, or let their curiosity get the better of them and find out what they’re being called out on. If they choose to learn, they have to drink.
In Most Likely, players take turns making a crazy “most likely” statement, such as “most likely to be found eating on the couch naked.” Players then point to the person they think that statement best describes. Players take a drink for every person pointing at them. Alternatively you could also do the “Never have I….” version, and for those players of which the statement is true, have to drink.
To set up King’s Cup, set an empty glass in the center of a table. Spread a deck of cards with the jokers removed around the glass, forming a circle of cards.
Players gather around the table, each with their drink. To begin, the first player draws a card. Each different card has its rules. However, one important thing to remember about King’s Cup is that the rules are fluid. Many groups have their set of rules for different cards. For example:
Ace: Everyone must drink until the player who drew the card stops drinking. It is up to the player as to whether or not everyone finishes their glass or just takes a few sips
2: The player can tell any other player to drink
3: The player must take a drink themselves
4: All female players must drink
5: All male players must drink
6: Everyone must touch the floor. The last player to do so must drink
7: Everyone must point towards the sky. The last player to do so must take a drink
8: The player selects another player who has to drink every time they do. This lasts until someone new draws an eight
9: The player says a word. Going around the table, each player must say a word that rhymes with it. The first player to fail to do so in a quick manner must drink
10: If a player draws a 10, they say something that they have never done. If other players have never done it either, they don’t have to drink. However, any player who has done the thing in question must drink
Jack: The player makes a rule that must be followed for the rest of the game
Queen: The queen is a wild card. Groups are encouraged to create their unique rule for the queen
King: When a player draws a kind, they pour half of their drink into the center cup. When the final king is drawn, that player must drink the entire cup.
In order to play a proper game of flip cup, you’ll need a few plastic cups and preferably two even numbered teams, although this can be played 1v1.
Line up a pre-determined amount of cups along the opposite sides of a table, usually somewhere around 4-5 cups but could be more depending on the team sizes. Fill approximately a quarter of each cup with select alcohol–usually beer. This is a race to the finish, when the time begins each team, or person, must chug their cup and then attempt to flick the underside of the cup from the edge of the table so that the cup lands upside down. Once successful, the player moves on to the next cup, or the next team member goes. The first team to successfully flip all their cups wins.
Where’s the water
This one can get messy real fast.
It’s a roulette style situation where you line up a selection of various shot glasses, and fill some with clear spirits (vodka would also work well) and others with water. Each player then has to take turns choosing and drinking a shot, after which they say ‘mmm, water!’ in their most convincing voice. If another player decides to call them out and say they’re lying, and they’re right, the player has to drink another – but if they’re wrong, then the next shot is theirs.